AFPD v.0.8.100421bf0




(Loose) Patch Notes

New Features

  • Schlopper-Bot enters the Fight Pit!
  • Space Highway has been remastered! The original Space Highway is still playable as well.
  • A new stage: Sample Scene has been added!
  • A new bgm has been added to Bridge of Tossing!
  • Menu and HUD art overhaul!
  • Combo notification system rework!
  • Training mode now supports up to 4 fighters and features additional settings!
  • Combat and other game settings are now accessed via a new menu on the CSS!
  • A hitstop mutiplier setting has been added!
  • Teams and duplicate fighters are now differentiated via an outline shader!
  • AFPD now features STEREO sound!

Mechanic Changes

  • Grounded hitstun states have been added!
  • Hitboxes now recieve hitstop, prolonging their deactivation.
  • Fastfall now forces fighters to a set fall speed rather than adjusting their fall acceleration.
  • Crouch-cancelling has been removed.
  • Ground hitbox collisions now have proper clank interactions.
  • Vertical knockback magnitude is now calculated into pushblock.
  • Pickup-Items now have consistent behaviour patterns on-hit.
  • You can no longer platdrop while blocking.
  • Grab armor has been removed.

General Tweaks

  • Default stock count and time limit adjusted.
  • Tweaked buffer ranges so that it's harder to accidentally fast fall and plat drop.
  • Random stage select is now weighted.
  • Unique block sound effects.

Balance Changes

  • Cat Tosser
    • General
      • Pressing the special button during the endlag of a grounded normal will instantly drop the cat you've plucked.
      • Improved the reliability of cat physics.
      • Fastfall speed: 720
    • ABU/GBU
      • No longer has a cap on distance.
      • Hitbox size adjusted.
      • Now has an electric effect.
    • ABD/GBD
      • Startup 4 -> 3
      • Endlag 4 -> 9
    • GAU
      • Normal hitbox size and position adjusted.
      • Normal hitbox KB angle 95 -> 85
      • Normal hitbox
      • Added a 19% tipper hitbox.
      • Added a 10% sourspot hitbox.
      • Can no longer jump out of this attack.
    • GBN
      • Can now be edge/platdrop cancelled.
      • Endlag 40 -> 20
    • ABN
      • Recovery height adjusted. Can now only gain height the first use of this move until landing.
    • AAU
      • Normal hitbox duration 1-9 -> 4-9
      • Sourspot hitbox duration 0-9 -> 1-6
    • AAN
      • Normal hitbox duration 0-25 -> 0-4
      • Weak hitbox added during 4-25
    • AAD
      • Hitbox size and position adjusted.
      • Normal hitbox duration 0-17 -> 0-4
      • Weak hitbox added during 4-17
  • Carpenter Chicken
    • General
      • Fastfall speed: 600
    • ABN/GBN
      • If Carpenter Chicken becomes grounded while using a normal attack from flutter, a 1.66x landing lag multiplier will be applied.
    • ABD/GBD
      • Startup 40 -> 28
      • No longer cancels on land/slip, respectively.
    • ABU/GBU
      • Endlag 22 -> 34
    • GAD
      • Initial crate hitbox priority class Transcendental -> Ground
      • Crate explosion hitbox now has a startup duration of 4 frames.
  • Sputnik
    • General
      • Fastfall speed: 620
      • Ground dash speed: 500 -> 475
      • Ground dash deceleration: 75 -> 144
      • Ground dash active frames: 5 -> 10
      • Horizontal Air dash speed: 600 -> 575
    • ABU/GBU
      • Startup 6 -> 12 (Giving you more control over the height of your jump.)
    • ABD/GBD
      • Priority Class Transcendent -> Air/Ground
      • BKB 50 -> 40
      • Now has a fire effect and a unique on-hit sound effect.
    • AAU
      • Startup 6 -> 8
    • GBN/GBU
      • Throw hitbox size and position adjusted.
      • Throw active frames 4 -> 8
    • GAN
      • Velocity influence adjusted.
      • Can now only jump out of once landed.
      • Endlag 3 -> 15
    • GAD
      • Can no longer jump out of after active frame 8.
  • Prince Slime
    • General
      • Fastfall speed: 750
      • Horizontal air acceleration: 20 -> 24
      • Horizontal air deceleration: 2 -> 4
      • Horizontal air speed: 330 -> 350
      • Ground jump horizontal speed: 200 -> 270
      • Air jump horizontal speed: 140 -> 160
      • Horizontal air dash speed: 560 -> 600
    • GAU
      • Knockback for all hitboxes are no longer flipped horizontally.
      • Sweetspot size and position adjusted.
    • GAN
      • Startup 7 -> 16
      • Endlag 6 -> 7
      • Hitbox#2 on frame 1 dmg 10->18 (Was mistakenly set to 10)
      • Frame 1 hitboxes' size and position adjusted.
    • AAN
      • Sourspot size and position adjusted.
      • Sourspot no longer active on frames 2-3
    • AAD
      • Adjusted how landing multiple hits works.
      • Sweetspot now has a fire effect.
      • Size and position altered for both hitboxes.
    • GAD
      • 1st Hitbox size and position adjusted.
      • 1st Hitbox knockback angle 10 -> 160
  • TC-C016
    • General
      • Fastfall speed: 900
      • Horizontal air jump speed: 625 -> 600
      • Horizontal air jump speed forward multiplier: x0.635 -> x0.7
      • Vertical backwards air jump speed is now scaled to the inverse of time.
    • ABU/GBU
      • Hitbox 3 BKB 20 -> 30
      • Hitbox 3 KBG 100 -> 90
      • Hitbox 4 DMG 3 -> 4
    • GAD
      • Priority Class Transcendent -> Ground
      • Hitbox size and position adjusted.
    • AAU
      • Can no longer reverse facing on start (making certain movement options easier)
      • Hitbox size and position adjusted.
    • AAD
      • Can no longer reverse facing on start (making certain movement options easier)
      • Late hitbox size and position adjusted.
    • ABD
      • Startup 3 -> 6
  • Robocat
    • General
      • Fastfall speed: 920
      • Movement behaviour and hitbox properties of nearly all projectiles reworked.
    • GAD
      • Priority Class Transcendent -> Ground
      • Projectile size halved (doesn't affect overall spread).
      • Startup 7 -> 14
      • Endlag 4 -> 13
    • GAN
      • Startup 3 -> 5
      • Endlag 2 -> 3
    • GAN2
      • Endlag 9 -> 16
    • AANF
      • Hitbox duration 0-12 -> 0-4
      • Weaker hitbox added during 4-8
    • AANU
      • Hitbox duration 0-12 -> 0-4
      • Weaker hitbox added during 4-8
  • Bone Hive (stage)
    • BoneZone platform y coordinate += 50px.


Bug Fixes

  • The game should now properly limit framerate.
  • Fixed an additional 1 frame input delay on attacks.
  • Fixed an additional 1 frame delay before hitbox spawning on fighter attacks.
  • Fixed an issue preventing projectiles from being visually destroyed on-hit.
  • Fixed issue that set stocks to 9999 when playing multiple timed battles in a row.
  • Fixed a memory leak that occurs when the game window is not focused.
  • Fixed a memory leak caused by 3d instanced sounds.





Files

AFPD_08_100421bf0.zip 272 MB
Oct 05, 2021

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