AFPD v.0.8.100421bf0
Abomination Fight Pit Deluxe » Devlog
(Loose) Patch Notes
New Features
- Schlopper-Bot enters the Fight Pit!
- Space Highway has been remastered! The original Space Highway is still playable as well.
- A new stage: Sample Scene has been added!
- A new bgm has been added to Bridge of Tossing!
- Menu and HUD art overhaul!
- Combo notification system rework!
- Training mode now supports up to 4 fighters and features additional settings!
- Combat and other game settings are now accessed via a new menu on the CSS!
- A hitstop mutiplier setting has been added!
- Teams and duplicate fighters are now differentiated via an outline shader!
- AFPD now features STEREO sound!
Mechanic Changes
- Grounded hitstun states have been added!
- Hitboxes now recieve hitstop, prolonging their deactivation.
- Fastfall now forces fighters to a set fall speed rather than adjusting their fall acceleration.
- Crouch-cancelling has been removed.
- Ground hitbox collisions now have proper clank interactions.
- Vertical knockback magnitude is now calculated into pushblock.
- Pickup-Items now have consistent behaviour patterns on-hit.
- You can no longer platdrop while blocking.
- Grab armor has been removed.
General Tweaks
- Default stock count and time limit adjusted.
- Tweaked buffer ranges so that it's harder to accidentally fast fall and plat drop.
- Random stage select is now weighted.
- Unique block sound effects.
Balance Changes
-
Cat Tosser
-
General
- Pressing the special button during the endlag of a grounded normal will instantly drop the cat you've plucked.
- Improved the reliability of cat physics.
- Fastfall speed: 720
-
ABU/GBU
- No longer has a cap on distance.
- Hitbox size adjusted.
- Now has an electric effect.
-
ABD/GBD
- Startup 4 -> 3
- Endlag 4 -> 9
-
GAU
- Normal hitbox size and position adjusted.
- Normal hitbox KB angle 95 -> 85
- Normal hitbox
- Added a 19% tipper hitbox.
- Added a 10% sourspot hitbox.
- Can no longer jump out of this attack.
-
GBN
- Can now be edge/platdrop cancelled.
- Endlag 40 -> 20
-
ABN
- Recovery height adjusted. Can now only gain height the first use of this move until landing.
-
AAU
- Normal hitbox duration 1-9 -> 4-9
- Sourspot hitbox duration 0-9 -> 1-6
-
AAN
- Normal hitbox duration 0-25 -> 0-4
- Weak hitbox added during 4-25
-
AAD
- Hitbox size and position adjusted.
- Normal hitbox duration 0-17 -> 0-4
- Weak hitbox added during 4-17
-
General
-
Carpenter Chicken
-
General
- Fastfall speed: 600
- ABN/GBN
- If Carpenter Chicken becomes grounded while using a normal attack from flutter, a 1.66x landing lag multiplier will be applied.
- ABD/GBD
- Startup 40 -> 28
- No longer cancels on land/slip, respectively.
- ABU/GBU
- Endlag 22 -> 34
-
GAD
- Initial crate hitbox priority class Transcendental -> Ground
- Crate explosion hitbox now has a startup duration of 4 frames.
-
General
-
Sputnik
-
General
- Fastfall speed: 620
- Ground dash speed: 500 -> 475
- Ground dash deceleration: 75 -> 144
- Ground dash active frames: 5 -> 10
- Horizontal Air dash speed: 600 -> 575
-
ABU/GBU
- Startup 6 -> 12 (Giving you more control over the height of your jump.)
-
ABD/GBD
- Priority Class Transcendent -> Air/Ground
- BKB 50 -> 40
- Now has a fire effect and a unique on-hit sound effect.
-
AAU
- Startup 6 -> 8
-
GBN/GBU
- Throw hitbox size and position adjusted.
- Throw active frames 4 -> 8
-
GAN
- Velocity influence adjusted.
- Can now only jump out of once landed.
- Endlag 3 -> 15
-
GAD
- Can no longer jump out of after active frame 8.
-
General
-
Prince Slime
-
General
- Fastfall speed: 750
- Horizontal air acceleration: 20 -> 24
- Horizontal air deceleration: 2 -> 4
- Horizontal air speed: 330 -> 350
- Ground jump horizontal speed: 200 -> 270
- Air jump horizontal speed: 140 -> 160
- Horizontal air dash speed: 560 -> 600
-
GAU
- Knockback for all hitboxes are no longer flipped horizontally.
- Sweetspot size and position adjusted.
-
GAN
- Startup 7 -> 16
- Endlag 6 -> 7
- Hitbox#2 on frame 1 dmg 10->18 (Was mistakenly set to 10)
- Frame 1 hitboxes' size and position adjusted.
-
AAN
- Sourspot size and position adjusted.
- Sourspot no longer active on frames 2-3
-
AAD
- Adjusted how landing multiple hits works.
- Sweetspot now has a fire effect.
- Size and position altered for both hitboxes.
-
GAD
- 1st Hitbox size and position adjusted.
- 1st Hitbox knockback angle 10 -> 160
-
General
-
TC-C016
-
General
- Fastfall speed: 900
- Horizontal air jump speed: 625 -> 600
- Horizontal air jump speed forward multiplier: x0.635 -> x0.7
- Vertical backwards air jump speed is now scaled to the inverse of time.
-
ABU/GBU
- Hitbox 3 BKB 20 -> 30
- Hitbox 3 KBG 100 -> 90
- Hitbox 4 DMG 3 -> 4
-
GAD
- Priority Class Transcendent -> Ground
- Hitbox size and position adjusted.
-
AAU
- Can no longer reverse facing on start (making certain movement options easier)
- Hitbox size and position adjusted.
-
AAD
- Can no longer reverse facing on start (making certain movement options easier)
- Late hitbox size and position adjusted.
-
ABD
- Startup 3 -> 6
-
General
-
Robocat
-
General
- Fastfall speed: 920
- Movement behaviour and hitbox properties of nearly all projectiles reworked.
-
GAD
- Priority Class Transcendent -> Ground
- Projectile size halved (doesn't affect overall spread).
- Startup 7 -> 14
- Endlag 4 -> 13
-
GAN
- Startup 3 -> 5
- Endlag 2 -> 3
-
GAN2
- Endlag 9 -> 16
-
AANF
- Hitbox duration 0-12 -> 0-4
- Weaker hitbox added during 4-8
-
AANU
- Hitbox duration 0-12 -> 0-4
- Weaker hitbox added during 4-8
-
General
-
Bone Hive (stage)
- BoneZone platform y coordinate += 50px.
Bug Fixes
- The game should now properly limit framerate.
- Fixed an additional 1 frame input delay on attacks.
- Fixed an additional 1 frame delay before hitbox spawning on fighter attacks.
- Fixed an issue preventing projectiles from being visually destroyed on-hit.
- Fixed issue that set stocks to 9999 when playing multiple timed battles in a row.
- Fixed a memory leak that occurs when the game window is not focused.
- Fixed a memory leak caused by 3d instanced sounds.
Files
AFPD_08_100421bf0.zip 272 MB
Oct 05, 2021
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Abomination Fight Pit Deluxe
A bonkers platform fighter for up to 4 players
Status | In development |
Author | Emmet Sirotta |
Genre | Fighting, Action, Platformer |
Tags | 2D, combos, Hand-drawn, Local multiplayer, Multiplayer, party-game, platform-fighter |
More posts
- v. 0.9.0f2Jul 13, 2023
- AFPD_0_9_0f1Mar 29, 2023
- AFPD 0.9.0 is here!Mar 17, 2023
- AFPD 0.9.0 is on the way, I swear!Feb 28, 2023
- AFPD v. 0.7.3Aug 04, 2020
- AFPD v. 0.7.2Aug 02, 2020
- AFPD v. 0.7.0Jul 06, 2020
- AFPD v. 0.6.1Jun 08, 2020
- AFPD v. 0.5.0May 07, 2020
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