AFPD v. 0.6.1
Abomination Fight Pit Deluxe » Devlog
Abomination Fight Pit Deluxe 0.6.1 has been released!
Before you play, there are some important things to note:
- Due to technical issues, the web build of AFPD 0.6.1 has been delayed. In its place are desktop builds for Windows, Mac, and Linux.
- ,This project is designed primarily for web platforms and the transition to desktop was really only done out of necessity.
- Application startup times for these builds are pretty awful. But trust me, it will open!
- Desktop builds do not save settings as they are simply a raw port of the web build.
- Linux and Mac builds are untested.
Major Feature Additions
-
Added ROBOCAT, the third cameo character, from ROBOCAT 02 II DUO / PI JUDGEMENT DAYS!
- This character's primary gimmick is their abundance of alternate actions possible out of different attacks.
- Hold the attack button at the end of GAU to launch into the air!
- Hold the attack button and forward on the analog stick during the startup of GAN to release a powerful killmove instead of a jab.
- Hold the analog stick up, down, left, or right, after entering AAN to dash in the desired direction!
- Hold the attack button during GAD to charge up the attack!
- Hold the special button to aim in 360 degrees and select different ammo!
- CAEHT!
- Added a new stage: The Core, from SAFE! Featuring two remix tracks by Alex Lee.
- Added a match results screen! (can be toggled off via the game options menu)
- You can now play the game in widescreen via the display options menu!
-
You can now toggle visible hurtboxes in the game options menu. Colors guide:
- Yellow: Default
- Pink: In hitstop
- Red: In hitstun
- Blue: Intangible
- Cyan: Invincible
- Violet: Has super armor (Not currently used)
- You can now toggle visible hurtboxes and terrain collision while in training mode.
Graphical/Audio Additions/Tweaks
- Snazzy new stage select screen!
- Snazzy new title screen & logo!
- Added a new track to Failure City; SATAN'S BLACK FRIDAY SALE, a remix of GROCERY SHAEHPPING FOR SAEHTANIC RITUALS from ROBOCAT 02 II DUO / PI JUDGEMENT DAYS, Courtesy of Alexander Lee, AKA FUG.
- There are now unique sound effects for ground dashing.
- Adjusted rain on Bridge of Tossing.
Notable Gameplay Tweaks
- Certain projectiles can now collide with terrain.
- Certain projectiles now disappear on hit.
- Axis sensitivity now defaults to 1.2.
- Team attack now defaults to off.
Balance Changes
-
Carpenter Chicken
- Carpenter Chicken can no longer throw hammers through terrain.
- ABN/GBN endlag 18 -> 22.
- Landing lag 4 -> 5
-
TC-C016
- GAN charge is no longer retained upon death. (This was an intentional feature, removed for the sake of consistency).
-
AAU
- Hitbox size [90,90] -> [130,100]
- BKB 1 -> 20
- KBG 90 -> 70
- DMG 12 -> 14
- Startup 6 -> 4
-
AAF
-
Strong Back Hit
- BKB 17 -> 22
-
Weak Back Hit
- DMG 13 -> 15
- BKB 5 -> 12
-
Strong Back Hit
-
GAU
- Startup 15 -> 18
-
Sputnik
- Hurtbox and terrain collider width 60px -> 64px.
-
Cat Tosser
- You can now jump out of GAU starting on frame 12.
Bug Fixes/Misc. Improvements
- Pause, FPS, Timer, and Countdown text font sizes now accurately scale with camera zoom.
- All characters now have accurate item grip positions.
- Fixed issue where Prince Slime's ABN could result in unexpected behaviour when throwing into a stage.
- If you are now colliding with a stage at the time of being thrown, your position snaps to the position of the thrower.
- Fixed issue where you could adjust stock count in training mode.
- Time limit is now disabled by default for training mode.
- Fixed issue where manually quitting while there is a projectile on screen crashes the game.
- All fighter properties are now properly reset upon respawn (such as TC's double-jump fuel).
- Fixed issue where announcer says "Time up!" when a match without a time limit ends.
- Fixed issue where a TC-C016 cpu doesn't know how to double jump.
- Fixed issue where a free-for-all with more than two players ends when one player loses all of their stocks.
- Other bug fixes.
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Abomination Fight Pit Deluxe
A bonkers platform fighter for up to 4 players
Status | In development |
Author | Emmet Sirotta |
Genre | Fighting, Action, Platformer |
Tags | 2D, combos, Hand-drawn, Local multiplayer, Multiplayer, party-game, platform-fighter |
More posts
- v. 0.9.0f2Jul 13, 2023
- AFPD_0_9_0f1Mar 29, 2023
- AFPD 0.9.0 is here!Mar 17, 2023
- AFPD 0.9.0 is on the way, I swear!Feb 28, 2023
- AFPD v.0.8.100421bf0Oct 05, 2021
- AFPD v. 0.7.3Aug 04, 2020
- AFPD v. 0.7.2Aug 02, 2020
- AFPD v. 0.7.0Jul 06, 2020
- AFPD v. 0.5.0May 07, 2020
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