SOCC 0.1.2 Update!
SOCC now has AI opponents trained though machine learning, courtesy of ML-Agents! (https://github.com/Unity-Technologies/ml-agents)
They're not perfect, but if you blink they'll pull out some absolutely bonkers dribbles and scores.
Unfortunately WebGL doesn't seem to play nice with the ML-Agents plugin or vice versa, and after much wasted time I decided to disable that feature for the WebGL build.
In addition, the game's physics were polished up a bit, movement feels much more consistent now and maybe even a little faster. And Player 2 faces the right way!
I've decided the simplicity of SOCC makes it a good candidate to experiment on, hence this update. On that note, without promising anything, this may not be the last update for SOCC.
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